FLY
Overview
A flight simulator game prototype made in UE4 with a small team for a university module regarding innovation and experiment.
My focus was on multiple shaders.
Unreal Engine 4
Material Editor Blueprint
Blender Photoshop
~3 mouths: 1 University Semester
31/01/2022 - 6/5/2022
The team consists of 6 people:
1 programmer, 1 designer, 1 technical artist, and 2 3D artists.
I was the technical artist.
My Main Contributions
Cel Shader
Clouds Shader
Godray Shader
Level Principle Design
Narrative Design
Cel Shader
Individual control of the size and colour depth of each layer.
Experiment with different visuals depending on the requirements of the course.
Clouds Shader
Cloud material
Forms big clouds from small ones.
Experiment with different could visuals depending on the requirements of the course.
Three different kinds of cloud.
Godray Shader
Used a long circular table mesh made in blender and edited material in UE4.
Level Principle Design
At the beginning of the project, I was involved in designing and giving the basic logic for the level building.