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FLY

Overview

A flight simulator game prototype made in UE4 with a small team for a university module regarding innovation and experiment.

My focus was on multiple shaders.

Unreal Engine 4
Material Editor Blueprint 
Blender        Photoshop

~3 mouths: 1 University Semester

31/01/2022 - 6/5/2022

The team consists of 6 people:

1 programmer, 1 designer, 1 technical artist, and 2 3D artists.

I was the technical artist.

My Main Contributions

Cel Shader

Clouds Shader

Godray Shader

Level Principle Design

Narrative Design

Cel Shader

Individual control of the size and colour depth of each layer.

Experiment with different visuals depending on the requirements of the course.

Clouds Shader

Cloud material

Forms big clouds from small ones.

Experiment with different could visuals depending on the requirements of the course.

Three different kinds of cloud.

Godray Shader

Used a long circular table mesh made in blender and edited material in UE4.

Level Principle Design

At the beginning of the project, I was involved in designing and giving the basic logic for the level building.

Narrative Design

Credits

Programmer
3D Artist

Technical Artist
Designer
Audio

Ferrel Kennedy
Emily Blane       
Samuel Yerokun  
Kevin Du 
ZhengRong Chen 
Gurjeet Kaur 

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